How Telcos and Broadband Service Providers Can Increase Content Delivery Control

 

Is the era of "cheap, all-you-can-watch content” (for consumers) ending? This is the contention of a recent Guardian article examining challenges telcos face. Connecting the dots between writers’ and actors’ strikes, booming broadband use, increasing infrastructure costs and streaming, the article taps into the old adage: ”Nothing in life is free”. The notion of ”cheap” really depends on where you sit in the value chain and how you can leverage the resources available to you.From the telco perspective supporting the boom in streaming use is not “cheap” but there are strategies that can be applied to regain control.

First, it’s important to understand the economic drivers for streamers and telcos/service providers. The consumer is the source of revenue either directly in the form of subscriptions (for streaming services and broadband) or indirectly from advertising. For now let’s just focus on the supply chain players or the cost of sale elements from the streamer and broadband provider perspective.

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8/31/23 7:53 PM
by Adrian Herrera

Varnish for Telcos: How to Harness the Content Delivery Boom

The “death of TV” has long been predicted, and peak multi-device/mobile OTT streaming may finally ring the death knell for standard TV. While it may not be as dramatic as that, the last few years have proven that nothing is predictable. As people have shifted toward a 100% digital life during the pandemic, streaming media boomed, and millions of consumers have cut the cord (less than 50% of content consumed in the UK is via traditional TV, as of 2021) and demanded content served to them in higher quality, on any device, anywhere, at any time they want. For telcos in particular, adapting on the fly to support these new and changing conditions has required rethinking content delivery. 

 

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3/8/22 2:35 AM
by Ian Vaughan

Parting the clouds: Cloud gaming and video game streaming

There are a lot of ways to look at “cloud gaming” because much of gaming today doesn’t happen without an assist from cloud technology. For the purpose at hand, though, we’re going to define cloud gaming as gaming that mirrors the same way you currently play games… only you don’t need to download a game, buy a physical copy, or use a device (PC, console or phone). Instead, you just need a screen and access to reliable, high-speed internet connectivity. The trick to mass cloud gaming might just be in the proliferation of high-speed internet connections as a replacement for high-end gaming hardware. Until recently, this connectivity could be spotty and inconsistent at best, but this is changing with the widespread rollout of 5G.

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12/14/20 4:32 PM
by Miles Weaver

Varnish Software Blog

The Varnish blog is where our team writes about all things related to Varnish Cache and Varnish Software...or simply vents.

 

 
 

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